Video games have long been a bastion for the male 18-34 year old group. It is no wonder that large corporations with significant cash reserves have begun to advertise within the games themselves. In 2005, video game advertising was $56 million, a figure that is expected to grow to between $732 million and $1.8 billion by 2010. Many companies see video games as a less expensive alternative to other forms of advertising such as television or print ads. Furthermore, many in the 18-34 year old group are shying away from television (viewership was down 7% last year) and becoming more involved in video games giving advertisers a more direct route to their purchasing power.
Video game advertising has gone through many evolutions from ads such as static billboards in sports games to full interaction with products that can be updated live through the internet. This dynamic form of interaction has taken off in the past few years. Features developed by game coders allow companies to buy advertisements even after games have been released due to features of the code which allow for continuous updates of the ads. This is particularly useful for movie or product release ads which can be incorporated right into the game. Examples of these dynamic ads can be changing billboards in sports games, car brands in racing games, actual home products you can use in slower first person games, or voice ads than can be even be recorded and replayed within the game. Furthermore, the amount of information that advertisers can obtain from these ads within games is staggering. In previous game advertisements, little more than the amount of games sold would be known. Now, advertisers can tell who has viewed their ads at what angle, how long they looked at it, if they interacted with it, and demographic criteria that is relayed back from the game developers.
With all the features of modern day video game advertising it is no surprise that companies such as Microsoft have signed large deals with game advertisers. Microsoft recently signed a two year deal with video game creator EA for a variety of product placement ads within their video games. Second Life too is being seen as a massive platform for advertisements. Starwood hotels recently created a hotel called “aloft” within the game baring its name that users can stay in. Other companies such as Lego’s, Toyota and Pizza Hut are entering the Second Life advertisement space. Such large product placement deals can only be obtained with significant resources. This is something many smaller businesses do not have. While this is how modern day capitalism functions, it nonetheless blocks out access to smaller companies and lower their sales, while increasing the sales of already large companies such as Microsoft.
Not all response has been positive however. In a recent game released by EA called BattleField 2142, it stated in its manual that certain amounts of advertising data would be retrieved from gamers playing habits. A backlash ensued in which gamers were posting on forums stating that the game was “spyware”. This has hurt sales of the game. Perhaps companies are becoming a little too intrusive in their attempts at product placement. The idea of a company constantly gathering data on you in an attempt to sell you more stuff is a little disconcerting. Furthermore, it all seems to be the Fortune 100 companies with the resources to manipulate things like this. It makes you wonder if there should be more regulation in this field to protect our privacy.
http://www.1up.com/do/newsStory?cId=3154522
http://www.economist.com/business/displaystory.cfm?story_id=9304254
Posted by corporatepowernewmedia
Posted by corporatepowernewmedia 
Posted by ckrieger